A unique Web3 experience for H&Mbeyond

H&Mbeyond is the innovation hub of the well-known Swedish fashion company H&M Group. Together with startups and innovators, its team drives forward future-oriented projects. H&Mbeyond approached us to create the first-of-its-kind, Metaverse project for the H&M brand: the Virtual Showroom.

A central point for meaningful exchanges

In keeping with the current zeitgeist, H&Mbeyond approached us with the idea of expanding H&M’s physical showrooms with a digital showroom. Based on the former, it should reflect the brand’s identity and values, just virtually instead of physically. A space without opening hours, where a wide variety of target audiences such as influencers and stylists, customers, employees, and the press can meet and learn more about H&M and its collections. The Virtual Showroom was to serve as a central point for meaningful exchanges in an immersive environment. Targeted tours by the H&M showroom team were intended to inform the audience about current trends and topics such as sustainability and new, innovative materials.

The number of visitors, countries of origin and the average time spent in the individual areas (which can be helpful for future brand activations), were defined as KPIs for this new showroom. KPIs including click rates of downloadable materials and qualitative feedback from showroom guests and media stakeholders are to follow soon.

Bringing collections to life

How can we experience clothing when we can’t touch it or wear it? What added value does a digital experience offer visitors and customers? Together with our partner Journee – The Metaverse Company™, we explored solutions to these questions to develop a virtual, custom-fit world for H&M. In the H&M Virtual Showroom, content on H&M’s innovation topics and sustainability efforts are presented, alongside ‘information zones’, designed especially for the press or users interested in a conversation.

The look of the showroom is based on the DNA of the H&M brand, with appropriately designed areas for the most important topics such as the ‘Sustainability Garden’ (where information on the innovative material ‘AirCarbon’ is shared), or the H&M Home influencers meeting area.

The ‘Campaign Room’, accessible through a portal, is where the new H&M Innovation Stories campaign ‘Cherish Waste’ is interpreted in a fascinating new way. Here, Creative Director Ann-Sofie Johansson and Concept Designer Ella Soccorsi give insights into the design process of the collection and the campaign, as well as the materials used in the clothing. The highlight of this room are the six main pieces of the collection which dominate the room as detailed, oversized 3D graphics. The flowing movement and vivid colours of the graphics really bring the pieces to life. Special Collections, in particular, lend themselves to the creation of such individual spaces, with a wide variety of brand activation options and providing unique, added-value for the visitors and the H&M showroom team.

hm-virtual-showroom



From vision to (virtual) realisation


We developed all of the components mentioned above together with Journee and in close cooperation with H&M. The vision of the showroom grew piece by piece; our strategists developed the concept, and the designers brainstormed, scribbled and designed creative mood boards based on the creative direction of the campaign and the H&M brand DNA.

With the help of H&M’s user insights, we designed the user flows for the influencers, stylists and journalists at an early stage, which provided the necessary guidance during the creative process. With the design ideas sharpened, we continued to optimise the concept and content until everything could be implemented (virtually) by Journee, using Unreal.

The first test tours in the Virtual Showroom, plus the positive feedback and ideas received from H&M stakeholders, helped us to round off the H&M Web3 experience. Paths were rerouted, trees moved, images swapped, and descriptions added.

An immersive user experience

The three avatar designs represent an important message: the need for more diversity and inclusion in fashion. With the avatars, users can move freely in the Virtual Showroom, so we paid special attention to user guidance, orientation and the order in the rooms. Even inexperienced users can navigate through the showroom with the help of various aids and explanations, helping them to discover everything in a playful way. Thanks to the separate rooms and different areas in the H&M Virtual Showroom, users can explore and experience the brand and the respective collections, or they can quickly find what they are looking for by simply teleporting to their desired destination.

Results

A survey carried out with Gen Z visitors to the Virtual Showroom has resulted in very positive feedback:

69% of the respondents said that the showroom had aroused their interest in a virtual H&M brand experience.

In addition, 80% of the respondents are already interested in participating in a virtual H&M brand experience as an H&M Hello member.

Finally, 85% of the visitors surveyed rated the virtual showroom experience as very positive.

Remarkable press reviews

“Previous digital press meetings were nothing compared to this experience. Amazing space and visual execution, i.e. 3D moving garments in campaign room.” GLAMOUR

“Congrats to the space. In love especially with the visuals.” VOGUE

“Super cool to experience such an entirely new and imaginary environment. Love the photo booth to share.” FASHION UNITED

“Within only 12 weeks, we created a first-of-its-kind metaverse experience with the team from DEPT® and JOURNEE, which not only triggered positive feedback from the target group and a remarkable press echo. The project is also the impetus for further innovation projects within the H&M Group. I am looking forward to further collaboration with the team and am excited to see how we will shape Web3 together in the future.”

– Oliver Lange, Head of H&Mbeyond.

What’s next?

By working in true collaboration throughout an iterative process, the requirements of H&Mbeyond.’s innovation approach were optimally understood and implemented. In the future, the Virtual Showroom is expected to host events such as launches, meetings, and concerts for larger audiences, all in addition to the presentation of new collections. 

“H&M’s Virtual Showroom is designed as a space for brand activations such as fashion campaigns. These are brought to life in a whole new and exciting way, combining innovation, digitalisation and sustainability. It makes me very proud to see how much energy, heart and soul our colleagues across countries and departments have put into this project. We are looking forward to exploring the potential in the countries of the Central Europe region and beyond.” Thorsten Mindermann, Regional Manager, H&M Central Europe.

A virtual concert goes through the roof

After the great success of the virtual showroom and the positive feedback from the target groups, H&Mbeyond also wanted to offer an immersive experience to the end consumers. After extensive pitch and evaluation phases with a focus on Gen Z, the idea for the first virtual concert in the Metaverse was born. To build on the success of the Virtual Showroom with Love as quickly as possible, local and global marketing teams at H&M developed a concept in record time. In developing the immersive experience, the aspects of engagement and community were at the very top of the agenda. H&M finally managed to get the five-member ‘P-Pop’ boy band BGYO to perform the concert and realise it together with Journee and the existing technology. A new area was created in the existing showroom.

The result exceeded H&Mbeyond ‘s expectations. For example, the concert dominated social media channels and was covered by the TV station CNN Philippines. Communication about the virtual event eventually went viral. After the concert, some participants were surveyed. According to this survey, the interest in such immersive experiences is very high. In addition, the great demand for products in the form of physical and digital merchandise of the band motivated H&Mbeyond to think further in this direction.

The road to metaverse commerce

At our DEPT® Commerce Day 2022, Oliver Lange from H&Mbeyond. and Jan Gutkuhn, Director Web3 at DEPT®, talked about the creation of the Virtual Showroom with Love.

Take a look behind the scenes and get exciting insights on the topic of The Road to metaverse commerce in the following video.

Questions?

Director Marketing & Business Development

Gesine Meitler

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WEB3/DEPT® is building the next generation of the web

Isabel Perry
Isabel Perry
VP of Emerging Tech
Date
13 December 2022

DEPT® has launched WEB3/DEPT® to support the fastest growing segment of its business. The 300-person team, which has been responsible for 5% of DEPT®’s revenue this year, will help clients experiment with blockchain technology, build immersive experiences in the metaverse and deliver multi-layer strategies for launching NFTs.

“Web3 and the metaverse are the two transformational technological evolutions of the next decade,” said Isabel Perry, vice president at WEB3/DEPT®. “But it’s hard for CMOs and CIOs to figure out where to start. Over the last two years, we’ve helped so many brands to redefine the way they interact with their customers that we feel it’s time to combine all this expertise and knowledge under the WEB3/DEPT® banner.” 

The team has worked on over 60 Web3-focused projects, including industry firsts and award-winning work for brands like H&M, Tomorrowland, SPIN, Eurovision, Sprite (together with Marvel) and Dubai World Expo, as well as Web3 natives including HAPE, Circle, Dequency, Yuga Labs and Merit Circle. 

DEPT®’s Web3 experience is grounded in a heavy tech focus and dates back to 2015 when it helped build the first-ever crypto bank with Circle. Since then, the agency has built expertise on blockchain applications and marketplaces, including creating Algomart, the world’s first open source solution built on the sustainable Algorand blockchain for launching an NFT marketplace.

DEPT® is also responsible for a number of immersive experiences across the web, AR/VR/XR, gaming and the metaverse, including:

  • A $100 million Metaverse R&D Hub in Melbourne for Thai media giant T&B Media Global as part of the company’s ambitious $420 million plan to develop Translucia – an immersive metaverse experience for global technology users.
  • A unique Web3 experience for fashion brand H&Mbeyond which turned their showroom into an immersive, virtual experience. 
  • The first online shop for digital NFT fashion for HYPEWEAR by ABOUT YOU
  • The award-winning Cookie Monster AR game within the Sesame Street Yourself app where kids collect ingredients from around their physical environment to help Cookie Monster cook a batch of cookies.
  • An interactive AI trading card experience for eBay at Comic Con 2022
  • The world’s first real-life gaming experience played out live on Twitch to create hype around the premiere of Amazon Prime Video’s WITHOUT REMORSE.

“Web3 feels a bit like mobile back in 2006 – still in its infancy but bound to be impactful for everyone, everywhere,” said Dimi Albers, CEO at DEPT®. “We want to lead the charge and help our clients navigate these transformational technologies for the next decade. We think the combination of our strong intellectual property, track record of delivering more than 60 web3 projects, and our diverse mix of engineers, creatives and strategies who ’get’ the web3 vision sets us apart, along with our ambitious R&D plans across EMEA, the US and Asia Pacific.”

WEB3/DEPT® will make it easier for clients to tap into the agency’s expertise in Web3 business transformation, blockchain technologies, immersive web experiences, AR, VR, gaming and the metaverse, as well as proprietary solutions for blockchain, webGL, pixel streaming and blockchain education. The team will also introduce a new Web3 Labs platform to help both clients and employees better understand web3 fundamentals, including the difference between crypto coins and crypto tech, why decentralised tech is here to stay, and primers on wallets, NFTs, DAOs, marketplaces, stablecoins, etc.

Founded in Amsterdam in 2015, DEPT® is made up of more than 3,500 people in seventeen countries across five continents and hit $500 million in revenue this year. The Certified B Corporation was named Agency Network of the Year at the Webby Awards and Agency of the Year by the Lovie Awards, including more than 30 awards for its pioneering Web3 work.

WEB3 Insights

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Contact the WEB3/DEPT® team

VP of Emerging Tech

Isabel Perry

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How to survive & thrive in Web3

Kelsey Anderson
Kelsey Anderson
Sr. Content Marketing Manager
Date
3 May 2022

Below are top takeaways from a panel conversation from the recent DEPT® event, ‘Web3: A new era for the Internet’.

To view the full discussion, scroll to the bottom of this page or watch the YouTube replay here.

Meet your panel

This panel features a discussion between Tobias Cummins, Director at DEPT® alongside four Web3 experts

  • Paula Marie Kilgarriff, Web3.0 consultant
  • Mike Charalambous, CEO of Threedium
  • Stefania Barbaglio, founder at Cassiopeia Services
  • Tim Walther, Metaverse & NFT at Volkswagen Group

Below, many Web3 topics are discussed, including how to prepare for Web3, what the metaverse will look like, and how brands can dive in.

Where should brands begin? 

Paula Marie Kilgarriff: In fashion/retail, the web3 space is basically a 3D virtual shopping experience, so what I say to brands is that you need to create 3D assets and prepare your website for 3D. 

When I say virtual stores, I don’t mean VR and headsets. Use your web browser to interact with a website that has 3D objects. These 3D objects give customers an opportunity to co-create certain kinds of products online.

Mike Charalambous: I couldn’t agree more. We’re actually more of a web2.5 advocate. The reason being is that most brands and agencies have revenue tied to their e-commerce shops.

A steady system needs to be shored up before your start to get your hands dirty with 3D. 3D is not your standard photography. They have their own lighting environment and their own behavior.

So once brands understand the techniques of 3D objects and how different commerce solutions use 3D, then AR product explorers can innovate and trigger specific consumer behaviors. This allows them to gather data and test them on avatars.

What are the key areas of readiness for Web3? 

Tim Walther: In general, you have to dig deep into web3. You have to be aware of what is happening in this space because it is so different from web2. 

Customers for your NFT/experience will be a lot different from customers of the past. In the past, you might have fans to which you’re speaking, but now (if you’re selling an NFT), you might have a small shareholder. 

To do it right you must have a working roadmap, inroads in place to speak to your communities, and an understanding of how the communities interact with web3. The risk of doing something wrong is big.

To test/learn, find good partners that have a proven record. Learn from them and only then take a bigger step forward.

Is Web3 relevant for some brands more than others? 

Stefania Barbaglio: Yes, I think not only fashion but the entire luxury market. Jewelry, cars, drinks, etc. Anything that needs a way to authenticate could benefit from blockchain technologies. Even the secondary market, so buyers can verify that their purchases are authentic. 

Tim Walther:  If you look back one year, NFTs were more or less digital images and pieces of art that are connected to the blockchain. In the past year, others have shown us what can happen with a smart contract.

If you connect this to a smart contract, then an NFT can become a community. It can become a key or a one-on-one relationship with your brand. 

I’m certain that things will show up in the next month or years that we cannot even imagine at the moment.

The metaverse is the era where humans put equal ownership on digital goods as they do on physical goods.

Mike Charalambous, CEO of Threedium

What’s the current state of the Metaverse?

Paula Marie Kilgarriff: I would stay away from saying “the one metaverse.” What we’re doing is using technology to create 3D virtual experiences that encourage co-creation and customization.

If you think of it recently, some metaverses are centralized, some decentralized, some have tokens, some don’t have tokens, some are VR, and some are AR.

You might have a luxury metaverse or mass-market one, one for retail and another for lifestyle and entertainment.  

Brands are figuring out customer touchpoints and journeys and fortifying them with different types of technology. It’s really about augmenting, not replacing other experiences.

The true value of 3D objects is the ability to understand what the customer wants when they want and how they want it.

Mike Charalambous: The most important thing is that metaverse can be anything you want it to be. 

Here’s my way of breaking it down: 

The metaverse is the era where humans put equal ownership on digital goods as they do on physical goods. 

It’s not a butterfly-unicorn-cloudy world you go into to dance and fly. 

It’s the era where consumers shift their behaviors, and they’re ready to start spending money to own something digitally, knowing that ownership can unlock different levels of rewards and accessibility for them. 

Anyone has the chance to create something. Anyone has the chance to be wherever they want to be. Basically, the metaverse world will act as new means of social media channels. 

So always think of the metaverse world as a social commerce channel, where people are going to be interacting with brands in different ways. We’re going to be seeing new KPIs, such as play to earn, wear to earn or sweat to earn. We’re going to be seeing a different way in how influencers and ambassadors find value–not as to how they look (beautiful faces or slim bodies) but what kind of contributions they’re making to the space.

And metaverse and NFTs don’t necessarily have to go together. NFTs are the form of a CRM for the brand, a form of utility. They unlock or enhance your relationship. NFT’s are just the means to the end, an additional way to provide rewards and a stronger sense of ownership for their customers.

Any brand that does not understand this is going to be losing market share starting from now. 

It’s like the early days of social media, with smaller platforms vs Facebook. Facebook came in and crushed everybody. So there might be a metaverse world where it’s going to prevail and have massive volume versus everybody else.

But there will also be some micro-verses that are more specialized.

What are your Web3 cautionary tales?

Mike Charalambous: From the brand side, there are two major things.

1. Financial pitfalls when it comes to blockchain and cryptocurrency
2. The fact that taxation is not addressed within this full metaverse ecosystem

That makes life hard for brands to synthesize robust commercial strategies. And this forces them to spend a lot of money on tax consultations. They’re afraid that their public image might be impacted if somebody if they do something in the metaverse.

Consumer-facing, what they’re very much afraid of is ensuring that there’s going to be longevity in my relationship with the brand. How do I ensure that this token gives me that utility in real life?

They have a lack of confidence that the brands are ready to sustain and feed these relationships in perpetuity.

What are you most excited about?

Paula Marie Kilgarriff: Web3 and web3 protocols for the fashion supply chain. 

So it could be Zara presenting a new collection to its stakeholders and then they vote on which products are made in that supply chain in real-time. 

Stefania Barbaglio: Avatars and digital identities. There will be a different way to look at influences. The community can influence brands on what kind of influencers are selected. 

Tim Walther: It’s really the community. And that also, that really means the web3 community. How are you solving X problem? That’s not happening a lot in marketing, but we’re all in the same boat. 

What I love about the technology is that it is unleashing some creativity in marketing and in communication that we haven’t had in years. Social media 2.0 was very cool, very interesting, and unleashed a lot of things, but now we have something where we can basically add every, any utility.

And that leads me to the third and last point, which is you able to get closer to your customer. You can get brands and customers one-on-one. A real relationship. 

Mike Charalambous: What we’re focusing on a lot is this notion of connected commerce or meta commerce.

How we can take assets, create them once, but sell them thrice across physical, digital, and the metaverse with consistent experiences.

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Sr. Content Marketing Manager

Kelsey Anderson

H&Mbeyond

A unique Web3 experience for H&Mbeyond

H&Mbeyond is the innovation hub of the well-known Swedish fashion company H&M Group. Together with startups and innovators, its team drives forward future-oriented projects. After speaking at DEPT®’s 2021 Meta Festival, Head of H&Mbeyond, Oliver Lange, approached us to create the first-of-its-kind, Metaverse project for the H&M brand: the Virtual Showroom.

A central point for meaningful exchanges

In keeping with the current zeitgeist, H&Mbeyond approached us with the idea of expanding H&M’s physical showrooms with a digital showroom. Based on the former, it should reflect the brand’s identity and values, just virtually instead of physically. A space without opening hours, where a wide variety of target audiences such as influencers and stylists, customers, employees, and the press can meet and learn more about H&M and its collections. The Virtual Showroom was to serve as a central point for meaningful exchanges in an immersive environment. Targeted tours by the H&M showroom team were intended to inform the audience about current trends and topics such as sustainability and new, innovative materials.

The number of visitors, countries of origin and the average time spent in the individual areas (which can be helpful for future brand activations), were defined as KPIs for this new showroom. KPIs including click rates of downloadable materials and qualitative feedback from showroom guests and media stakeholders are to follow soon.

Bringing collections to life

How can we experience clothing when we can’t touch it or wear it? What added value does a digital experience offer visitors and customers? Together with our partner Journee – The Metaverse Company™, we explored solutions to these questions to develop a virtual, custom-fit world for H&M. In the H&M Virtual Showroom, content on H&M’s innovation topics and sustainability efforts are presented, alongside ‘information zones’, designed especially for the press or users interested in a conversation.

The look of the showroom is based on the DNA of the H&M brand, with appropriately designed areas for the most important topics such as the ‘Sustainability Garden’ (where information on the innovative material ‘AirCarbon’ is shared), or the H&M Home influencers meeting area.

The ‘Campaign Room’, accessible through a portal, is where the new H&M Innovation Stories campaign ‘Cherish Waste’ is interpreted in a fascinating new way. Here, Creative Director Ann-Sofie Johansson and Concept Designer Ella Soccorsi give insights into the design process of the collection and the campaign, as well as the materials used in the clothing. The highlight of this room are the six main pieces of the collection which dominate the room as detailed, oversized 3D graphics. The flowing movement and vivid colours of the graphics really bring the pieces to life. Special Collections, in particular, lend themselves to the creation of such individual spaces, with a wide variety of brand activation options and providing unique, added-value for the visitors and the H&M showroom team.



From vision to (virtual) realisation


We developed all of the components mentioned above together with Journee and in close cooperation with H&M. The vision of the showroom grew piece by piece; our strategists developed the concept, and the designers brainstormed, scribbled and designed creative mood boards based on the creative direction of the campaign and the H&M brand DNA.

With the help of H&M’s user insights, we designed the user flows for the influencers, stylists and journalists at an early stage, which provided the necessary guidance during the creative process. With the design ideas sharpened, we continued to optimise the concept and content until everything could be implemented (virtually) by Journee, using Unreal.

The first test tours in the Virtual Showroom, plus the positive feedback and ideas received from H&M stakeholders, helped us to round off the H&M Web3 experience. Paths were rerouted, trees moved, images swapped, and descriptions added.

An immersive user experience

The three avatar designs represent an important message: the need for more diversity and inclusion in fashion. With the avatars, users can move freely in the Virtual Showroom, so we paid special attention to user guidance, orientation and the order in the rooms. Even inexperienced users can navigate through the showroom with the help of various aids and explanations, helping them to discover everything in a playful way. Thanks to the separate rooms and different areas in the H&M Virtual Showroom, users can explore and experience the brand and the respective collections, or they can quickly find what they are looking for by simply teleporting to their desired destination.

Results

A survey carried out with Gen Z visitors to the Virtual Showroom has resulted in very positive feedback:

  • 69% of the respondents said that the showroom had aroused their interest in a virtual H&M brand experience.
  • In addition, 80% of the respondents are already interested in participating in a virtual H&M brand experience as an H&M Hello member.
  • Finally, 85% of the visitors surveyed rated the virtual showroom experience as very positive.

Remarkable press reviews

“Previous digital press meetings were nothing compared to this experience. Amazing space and visual execution, i.e. 3D moving garments in campaign room.” GLAMOUR

“Congrats to the space. In love especially with the visuals.” VOGUE

“Super cool to experience such an entirely new and imaginary environment. Love the photo booth to share.” FASHION UNITED

Within only 12 weeks, we created a first-of-its-kind metaverse experience with the team from DEPT® and JOURNEE, which not only triggered positive feedback from the target group and a remarkable press echo. The project is also the impetus for further innovation projects within the H&M Group. I am looking forward to further collaboration with the team and am excited to see how we will shape Web3 together in the future.

Oliver Lange, Head of H&Mbeyond.

What’s next?

By working in true collaboration throughout an iterative process, the requirements of H&Mbeyond’s innovation approach were optimally understood and implemented. In the future, the Virtual Showroom is expected to host events such as launches, meetings, and concerts for larger audiences, all in addition to the presentation of new collections. 

“H&M’s Virtual Showroom is designed as a space for brand activations such as fashion campaigns. These are brought to life in a whole new and exciting way, combining innovation, digitalisation and sustainability. It makes me very proud to see how much energy, heart and soul our colleagues across countries and departments have put into this project. We are looking forward to exploring the potential in the countries of the Central Europe region and beyond.” Thorsten Mindermann, Regional Manager, H&M Central Europe.

Questions?

Director Marketing & Business Development

Gesine Meitler

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DEPT® is the Webby Awards Agency of the Year 2024

Mellissa Flowerdew-Clarke
Mellissa Flowerdew-Clarke
VP of Marketing, EMEA
Date
25 April 2024

For the third year running, DEPT® is celebrating being named Network of the Year and Agency of the Year at The Webby Awards.

It’s been another impressive year of wins for DEPT® with 21 wins, 10 nominations, and 18 honorees for our work with brands including Gucci, Bang & Olufsen, Cowboy, and Virgin Galactic.

Setting new standards for the next era

The Webby Awards is the internet’s most respected symbol of success, attracting over 13,000 entries from 70 countries worldwide. With an esteemed jury and over two million votes cast by more than 600,000 people in the Webby People’s Voice, work by DEPT®, BASIC/DEPT®, HELLO MONDAY/DEPT® and DOGSTUDIO/DEPT® has been selected as the best in its category, reinforcing our position as a leading agency that’s setting the standard for tech and marketing.

“Winning Agency and Network of the Year for the third time straight was something I never even dreamed of when we started DEPT®,” says Dimi Albers, CEO of DEPT®. “I really want to give a big shoutout to our awesome clients, our hard working teams, the jury, and everyone who voted. Your support means everything to us. We’re pumped to keep pioneering tech and marketing, especially with our AI and impactful projects. Thanks so much, everyone!”

The winners

Bang & Olufsen: See yourself in sound
Hello Monday/DEPT®
Webby Winner & People’s Voice: Best Use of Animation or Motion Graphics 
People’s Voice: Best User Experience 

For high-end consumer electronics brand, Bang & Olufsen, Hello Monday/DEPT®  created a web app that gives every user a uniquely sensory experience. ‘See Yourself in Sound’ is designed to generate a vibrant, one-of-a-kind avatar for every visitor, crafted in real-time by analyzing your Spotify sound profile and aligning your overall mood and energy levels to all the aspects of a 3D character. After your 3D character is generated, it can be shared with the world via link or a video that’s created just for you.

Cowboy: Elevating a luxury ebike website to match its brand’s elegance
BASIC/DEPT®
Webby Winner: Best Visual Design – Function

The elevated digital brand experience we created for ebike pioneers, Cowboy,  showcases its new ebikes as works of art designed to bring forth true freedom of movement. We crafted a gallery-like site that shows off the beauty of the bike and the intelligence of its design and function, ultimately inspiring site visitors to believe anywhere was possible with Cowboy.


Daniel’s Music Foundation: Raising the bar for accessible design
BASIC/DEPT®
People’s Voice: Accessible Technology 

Daniel’s Music Foundation is a nonprofit empowering people with disabilities through music and Disability Awareness programs that has been changing lives in NYC for almost 20 years.

They needed a website that could keep up, so they came to us for a new one that would build trust, share joy, showcase impact, and also be accessible to people of all abilities. We raised the bar of excellence in accessible design; rather than modifying an experience for a few, it’s about finding ways to translate it for everyone to equally join the fun.

GiveAHand
HELLO MONDAY/DEPT®
People’s Voice: Responsible AI

Following on from Hello Monday/DEPT®’s multi-award winning approach to teaching the American sign language alphabet, Fingerspelling, we launched GiveAHand.ai – the world’s largest open-source image library of hands fully tagged with data to help build better hand models.

One hundred percent crowdsourced, the data collected in the platform will generate a diverse dataset of hands, building an image library that will help unlock sign language. Researchers can then download and use these fully tagged images to improve their machine learning models, truly allowing the detection and translation of the full spectrum of Sign Language.

Google Store: Bringing the best of Google to people worldwide
BASIC/DEPT®
People’s Voice: Best Practices

Our collaboration with the Google Hardware team has helped turn store.google.com into a world-class brand and e-commerce destination.We’ve contributed end-to-end services, ranging from eCommerce strategy and experience design to art direction, content creation, and campaign development.


Google Jigsaw
HELLO MONDAY/DEPT®
Webby Winner: Corporate Social Responsibility

Jigsaw is a unit within Google that researches threats to open societies, and builds technology, products and tangible methods that inspire scalable solutions. Info Interventions is a collection of four of these experiments specifically created to help people build information resilience at critical moments in their online journey.

Together, our campaign reached 3.5M users of our target audience, while helping to drive efficient awareness and traffic to this important initiative.


Gucci – Ancora Fashion Show 2024
BASIC/DEPT®
Webby Winner: Best Mobile User Interface
People’s Voice: Best Mobile Visual Design – Function

In preparation for Milan Fashion Week, The House of Gucci trusted us to collaborate on bringing the digital world of Gucci Ancora to life.  We created a digital platform that embodied Gucci Ancora’s premium visual language, while pushing innovation for delivering live content across 15 different languages. Our immersive experience meant that as soon as looks walked down the runway, they were quickly and seamlessly translated to the fullscreen experience of the site, meaning that guests all over the world could step into the show in real time.


Gucci
BASIC/DEPT®
People’s Voice: Best Visual Design – Function

We created a stunning branded commerce website for Gucci that encapsulates the luxury of this iconic brand.


Philips: One of a kind
DEPT®
People’s Voice: Best Community Engagement

The campaign we launched for the Philips OneBlade revolutionized customer engagement. Harnessing real, passionate user reviews, we transformed them into humorous, relatable films that playfully caricatured each review. This approach created a surreal yet human connection, sparking a cycle of new reviews and TikTok recreations. It proved to be a successful exercise in community engagement and creative storytelling.

Reddit: r/Place
DEPT®
People’s Voice: Arts, Culture & Lifestyle

We worked with Reddit to revive its 2017 experiment, r/Place, which saw users working together to create a digital art piece. With custom videos, time lapses, global leaderboards, and collaborations with Twitch streamers, the r/Place social content drove 218M organic impressions/views and during the week following r/Place), our social channels gained +270K followers and 56k mentions.


Jeff Koons Moonphase: Tailoring a celestial site for a lunar gallery
BASIC/DEPT®
People’s Voice: NetArt 
People’s Voice: Best User Interface

We worked with Pace Gallery’s Web3 innovation hub, Pace Verso, to design and build a digital experience for iconic American artist Jeff Koons’ first-ever foray into the NFT space. Inspired by the moon, Koons created “Moon Phases” –  a collection of sculptures and NFTs celebrating human achievement both past and present.

The project invites viewers to reflect on their place in space, with 125 sculptures inspired by influential historical figures sent—literally— to the moon via a partnership with SpaceX, while 125 corresponding replicas are available for purchase here on planet earth, each with their own NFT counterpart for art collectors to enjoy. We brought this out-of-this-world exhibit into the homes of people around the world, and easily communicated its highly complex concepts in ways that made it relatable to every visitor.

Sesame Workshop: Growing as we grieve
HELLO MONDAY/DEPT®
People’s Voice: Health & Wellness

The Growing as we Grieve platform is a beautiful interactive experience for parents and caregivers to reflect on their own experience of grief and hear what has helped other families cope, thrive, and find joy.


Trainline: A rallying cry to use railways
DEPT®
People’s Voice: Sustainability & Environment

Trainline is Europe’s leading train and coach app. With a purpose for helping people make more environmentally friendly travel choices, the brand enlisted DEPT® to spread the word of its ‘I came by train’ campaign across paid social channels, inspiring people to help fight climate change and lower their carbon footprint by opting to travel by trains over cars and planes.


Undo the Firewall
HELLO MONDAY/DEPT®
People’s Voice: Responsible Innovation

Undo the Firewall is a grassroots initiative between The True Story and Hello Monday/DEPT® designed to counter internet censorship. By leveraging tech for good, we’ve created a straightforward solution to empower website owners globally to actively contribute to the fight against censorship and misinformation by hosting uncensored news stories to deliver the real stories.

DEPT® – Prepare to Pioneer
DOGSTUDIO/DEPT®
People’s Voice: Best Art Direction

‘Prepare to Pioneer’ is an AI-fueled wayfinder experience created by DOGSTUDIO/DEPT®, which encourages users to discover their Pioneering profile. Through a take on the well-known mechanics of fortune-telling, it takes users on a journey that offers a very unique twist on the traditional process of content curation, combining it with an innovative storytelling experience. Try it for yourself


Virgin Galactic: Bringing users closer to space
DOGSTUDIO/DEPT®
Webby Winner & People’s Voice: Travel & Lifestyle

On a mission to accelerate the future of transportation and define the next generation of space travel, we worked with Virgin Galactic to launch its new commercial spaceflight website to connect all those who are curious about space travel. We created an immersive website experience to communicate the excitement of space travel that is truly out of this world…

In addition to the award wins, projects for the following clients were awarded as Nominees or Honorees: Design Within Reach; Doordash; eBay; GANNI; Just Eat; KFC; Louis Poulsen; Meebits; Patagonia; ReflexAI; Tempoo; Tony Blair Institute; Webex; Whoop.

Congratulations to our talented teams and pioneering clients for this incredible achievement, and thank you for voting!

Questions?

VP of Marketing, EMEA

Mellissa Flowerdew-Clarke

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cosnova

Make beauty fun with a colourful Roblox Experience for Gen Z and Alpha

The international beauty brand essence was founded in 2001 by cosnova, one of Germany’s largest cosmetics companies. Ever since, the company has demonstrated innovation, zeitgeist, and a deep commitment to engaging young, digital-savvy consumers. 

With the support of the game developers at global digital agency DEPT®, essence has blurred the boundaries between beauty, play, and self-expression by developing the adventurous Roblox Experience “essence FUN PARK.”

Reaching Gen Z and Alpha 

Trends are constantly evolving in the cosmetics industry and essence was faced with the major challenge that the industry is in a state of upheaval, driven by the dynamic preferences of tech-savvy Gen Z and Alpha consumers. The challenge was clear: how can the essence brand authentically connect with the young target group?

Given the constantly changing beauty industry, essence has set the long-term goal of being relevant to Gen Z and Alpha. But to achieve this, it is not enough for the target group to love the products – the brand must share and exemplify the values of the target group.

Therefore, the challenge was not just to sell essence products, but to be a catalyst for positive change – both virtually and in the real world. This was also combined with the brand mission to ”make beauty fun.”

Finding a solution to “make beauty fun” 

In response to these challenges and goals, essence looked for an innovative solution and called in the expertise of the global digital agency DEPT®. After the kick-off workshop, followed by an intensive ideation phase, the idea of developing a Roblox experience was born, and the foundation for the ‘essence FUN PARK’ was laid – an imaginative, immersive and colourful world on Roblox. 

In this way, the brand’s young target group was to be addressed exactly where they spend a large part of their time: on gaming platforms. But why Roblox?

The platform’s user statistics speak for themselves:

  • With 214 million monthly and an incredible 70.2 million daily active users, Roblox is currently one of the most important gaming platforms for Gen Z and Gen Alpha.
  • 53% of users are over 13 years old and the fastest growing demographic segment is between 17 and 25 years old.
  • The gender distribution on Roblox is almost balanced with 51% male and 44% female users, the remaining 5% are unknown.

“We believe that our target group will continue to develop on this platform, which is why we decided on it. And with DEPT® as a strong partner, we are confident that we will continue to grow beyond the boundaries of the beauty industry.” 

— Thorsten Mühl, Chief Digital Marketing & Experience Officer, cosnova

Creating the Roblox game 

At the heart of the ‘essence FUN PARK’, players can expect a world full of joy and harmony, a real safe space that stands out from the hectic and aggressive nature of typical game worlds. Players start their journey of discovery from the floating, castle-like essence space. Various islands such as Pink Beach, Turtle Island, Gray City, and the new underwater world “Ocean Detox” await them.

The products and core values of the essence brand have strongly influenced all locations and their designs. Colorful and diverse, without microplastic particles, and completely vegan, the ‘essence FUN PARK’ underlines its commitment to sustainability and beauty.

We also created an environment in which the use of real currency (Robux) is unnecessary. By collecting ‘essence coins,’ players can purchase everything they need, such as paint tools or stylish avatar items from the ‘Chic Chamber.’

The experience is characterised by popular game mechanics, environmentally conscious mini-games, and exciting quests. Instead of the usual competitive dynamics, we rely exclusively on cooperative game mechanics. With friendly house painting tools instead of aggressive shooter elements and cute ‘Pick up & Delivery’ and ‘Plant & Grow’ quests, the game offers entertaining tasks for younger kids and teens. And if you just want to hang out with friends, you can use our chill zones with a Ferris wheel, tree house or sun loungers.

A fresh perspective 

essence x DEPT® is a story of innovation, courage, trust, and teamwork. The company was looking for fresh ideas around the connection to Gen Z and Gen Alpha and found its partner in crime in the DEPT® Web3 team.

The first result of this new connection is the joint initial development of the Roblox game ‘essence FUN PARK.’ At the same time, DEPT® was commissioned to support cosnova’s website team in strategy and UX conception. 

Questions about Roblox?

Director Web3 & Partner

Jan Gutkuhn

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DEPT® named as one of Adweek’s Fastest Growing Agencies in 2023

Marjan Straathof
Marjan Straathof
Global SVP of Marketing
Date
16 November 2023

DEPT® is proud to once again have been named one of the Fastest Growing marketing agencies by Adweek, securing #34 on the Top 100 list, #5 on the Large Agencies list, and #9 in the International category. This recognition is a reflection of the rapid growth DEPT® has experienced in the past three years, with revenues growing by 232%.

Adweek 2023 Fastest growing company text with blue tones glittery background

In the last year, DEPT® grew to 4,000+ employees across five continents and achieved $500+ million in revenue. DEPT® also expanded its client list by winning competitive pitches for brands like Gucci, Inter Milan, Constellation Brands, and BMW, and grew relationships with existing clients like eBay, Moodys, and Google.

At the forefront of tech and marketing, DEPT® delivered groundbreaking work for brands such as Google, Amazon Prime, HAPE, Philips, H&M, and Patagonia. The company also continued its buy-and-build strategy by welcoming six new agencies to the DEPT® family, which also represented a significant expansion into the APAC region.

DEPT® attributes its fast growth to three foundational elements:

  • 50/50 tech and marketing focus. If an agency is underweight on either side of this equation, it will not be able to deliver enough value for clients. We sit at the intersection of both. Our digital-native, platform-agnostic teams creatively solve clients’ problems and deliver culturally and financially impactful solutions.
  • Pioneering emerging tech. Being at the forefront of emerging tech is essential for any agency that wants to grow fast. And that’s not about being a hype train that was shouting Metaverse last year, AI this year, and maybe Spatial next year. It is about having teams entrenched in these technologies and having the actual work to show for it. We’ve futureproofed our business by embracing the disruptive potential of emerging tech like Web3 and AI.
  • Being mindful of our impact on the world. We’re proud to be the first global agency to achieve B Corp certification in 2021. We’re committed to having >15% of revenue come from impactful work by the end of 2023, as we believe this is one of the greatest ways to accelerate the impact we can have on society. Our healthy organic growth is based on longstanding partnerships with clients and keeping them happy, proven by our yearly revenue retention of over 100%. Additionally, more than 50% of our clients grew from single to multi-service. This happened at 15 of our top 20 accounts, which account for 30% of our revenues. We’ve also supplemented our existing business with a >50% win rate in new business pitches.

As a certified B Corp, Dept is committed to using its growth to achieve even higher sustainability and DEI benchmarks. In the last year alone, the agency has grown to more than 4,000 employees across five continents. The full-service agency’s clients include BMW, Canva and Gucci.

— Adweek Staff

A year of global recognition

It’s been a record-breaking year for DEPT®, having been recognised as one of the leading agencies in the industry by the majority of global industry award bodies. While we’re certainly not in it for the accolades, we are proud of winning over 60 awards so far this year, including:

  • Shortlisted for Adweek’s Global Agency of The Year, alongside 4 other networks.
  • Network of the Year and Agency of the Year (BASIC/DEPT®) at The Webby Awards.
  • Holding the most number of finalists nominations and, again, being up for Agency of the Year at The Lovie Awards.
  • Winning the Campaign US Digital Innovation Agency of the Year, and the Bronze award for Campaign’s Global Digital Agency of the Year. 
  • Winning Agency of the Year at the European Design Awards (Studio Dumbar/DEPT®)
  • Being named Ad Age’s Design and Branding Agency of the Year (BASIC/DEPT®) 
  • And, we’re currently in the running for Marketing Week’s Agency of the Year, too! 

These awards are an acknowledgement of the dedication of our teams and their commitment to creating work that delivers impact, and of our incredible clients who let us do what we do best.

Questions?

Global SVP of Marketing

Marjan Straathof

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DEPT®’s pioneering work recognised with 35 Lovie Award Finalists

Mellissa Flowerdew-Clarke
Mellissa Flowerdew-Clarke
VP of Marketing, EMEA
Date
27 September 2023

After celebrating Network of the Year at the 2023 Webby Awards, DEPT® is honoured to now share our record 35 nominations for the 2023 Lovie Awards for our work with brands including eBay, Philips, Bang & Olufsen, Lapierre, and Virgin Galactic.

35 finalists

Competing against 1,200 entries from 30 countries, as a Finalist our work has been selected as among the best in its category and is in the top 20% of all work entered. Each of our nominated projects is eligible to win two awards: a Gold, Silver or Bronze Lovie Award, as chosen by the Academy in each category, and a People’s Lovie Award.

Our nominations this year span Marketing, Advertising & PR, Websites, Social, Film & Video, Apps, Platforms & Software, Web3 & XR, and Beyond. Shortlisted projects by DEPT®, Studio Dumbar/DEPT®, Dogstudio/DEPT®, and Hello Monday/DEPT® range from the stunning custom 3D avatars created for Bang & Olufsen’s ‘See Yourself in Sound’ experience, to empowering women in Philips’ “It’s time to get real about body hair” campaign, the immersive experience of the Star Atlas website, to the huge success of the eBay and Love Island pre-loved fashion campaign.  

Huge congratulations to all of our nominated clients: American Society for Deaf Children; Bang & Olufsen; eBay; Evrnu; Fritz Hansen; Just Eat Takeaway; Lapierre; Meebits; Philips; Star Atlas; The Embassies; Trainline; Van Gogh Museum, and Virgin Galactic.


Vote for us

Voting polls are now open to the public until Thursday 12th October, and winners will be announced later in the month.

Please cast your votes for your favourite finalists via the links below:

Bang & Olufsen

eBay x Love Island

Lapierre

Philips

Just Eat Takeaway x Katy Perry

Van Gogh Museum

Fritz Hansen

Evrnu

Trainline

Give A Hand – American Society of Deaf Children

Star Atlas

Virgin Galactic

The Embassies

Meebits

Demo Festival

Prepare to Pioneer

In addition to the 35 finalist award nominations, DEPT® was also acknowledged in the official shortlist for seven categories with our clients Just Eat Takeaway, Meetbits, Betty Nansen, D&AD, American Society for Deaf Children(Give a Hand), Bang & Olufsen, and the Van Gogh Museum.

Kudos to our talented teams and awesome clients for this incredible achievement, and thank you for voting!

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Questions?

VP of Marketing, EMEA

Mellissa Flowerdew-Clarke

DEPT®/COMMERCE


DEPT®/COMMERCE is a team of 2,000 experts helping brands grow their business by connecting the dots of the modern commerce journey. With over 20 years of experience across fashion and lifestyle, retail, consumer goods, automotive, and B2B, we are helping shape the future of commerce.

Creating seamless shopping experiences

Buyer behaviors are continually shifting. In a world where everything is shoppable, tech stacks stifle innovation, and personalization needs to be a reality, brands need to be smarter and faster to stay ahead.

DEPT® works with commerce brands across industries to create flawless shopping experiences that fuel their business growth. Together, we create holistic customer journeys and world-class experiences, fueled by robust marketing strategies that embrace new behaviors, technology and data.

Our expertise

2,000+ experts offering integrated end-to-end commerce services to help brands and retailers grow their business.

ALL SERVICES
blue with shadow of a tennis racket

End-to-end Capabilities

DEPT®/COMMERCE covers the entire digital customer journey. Our expertise in Engineering, Experience, Creative, Growth, Data, and AI ensures integrated, end-to-end digital customer experiences.

gray hands shaking hands

Strong partnerships


With exclusive partnerships with industry leaders such as Salesforce, Adobe, and Google, we empower brands to navigate the current commerce ecosystem with an approach that combines cutting-edge technology and effective marketing to streamline the modern commerce journey. We have thousands of certified experts with deep technical expertise available to help commerce brands push the boundaries of what is possible with technology.

data and aI

Data & AI

We connect a brand’s entire customer journey with a strategic framework and tools that blend data, machine learning and AI to improve decision-making, speed and campaign performance. We automate our work using our proprietary martech platform, ADA/DEPT®.

multiple industries

Experience across every industry

We help brands across every industry to shape the future of their commerce experience and fuel their business growth. We understand the unique challenges and different levels of digital maturity across both B2C and B2B organizations. From traditional brands like Diageo who venture into D2C, to supporting commerce leaders like eBay, we’ve done it all. Our experience will help your team to move faster, make smarter decisions, and drive consistent growth.

Our approach to commerce

Through our integrated, end-to-end commerce offering, we’re ready to help clients build, run, grow, and pioneer commerce.

Design & build:
We work with you to understand who your brand is and how you differentiate from the competition to design and build an experience that is ownable and unique. Driving loyalty today is about exposing who you are coupled with a shopping experience that is seamless, surprising, and frictionless from consideration to conversion.

Connecting the entire customer journey: We connect your customer journey with a strategic framework and tools that blend machine learning and AI to improve decision-making and automate our work. The result is more impactful, smarter, and faster campaigns.

Pioneering commerce: We embrace every opportunity that technology brings to the industry, from experimentation to third-party marketplaces. We can help you to integrate innovative technologies that will give you a competitive edge.

Creative approach: While data and technology are important, creativity is also vital. Stand out from the competition with our strategies that will effectively engage your customers.

Our clients

Over the last 20+ years, we’ve helped many B2C and B2B brands to grow their commerce business.

Drop us a line

Get in touch today to discuss how DEPT®/COMMERCE can help your brand stay ahead.

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DEPT®/GAMES

DEPT®/GAMES is a team of experts in game strategy, design, development, and marketing. We help conceive, build, and market future-ready games that audiences love. We’re proud to craft unforgettable stories.

Pioneering the future of engagement 

Games aren’t just games. They’re the new social media, runways, stadiums, storefronts and classrooms. Already, concerts and sports regularly surpass 10 million views on gaming platforms like Fortnite and Roblox, more than they do in real life. We foresee a future in which interlinked gaming platforms will deeply engage audiences, connecting people in new ways.

With experience stretching back to 2009 across AR, AI, VR, and game platforms, we have a uniquely deep heritage in this space. The DEPT®/GAMES team has shipped over 250 AAA Games, and worked at most major game studios. This, combined with the expertise of over 4,000 digital specialists worldwide in marketing and technology, makes us uniquely placed to support your gaming business.

Our expertise

Building games, building worlds, and building love for the biggest players in the industry.

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Impactful storytelling

The strategists, designers and developers that make up DEPT®/GAMES work together to craft and tell powerful stories in the most impactful way we can. Our goal is to build meaningful and memorable connections around your brand, with business goals front of mind.

Brilliant product development

We have an unrivalled breadth of experience, across different game companies and platforms. This gives DEPT® the ability to create products built from your brand’s DNA using the latest technologies, in the spaces your audiences spend their time.

Strategies grounded in culture

Games are the present and future of digital, and our team stays on top of the cultural trends surrounding it. Our knowledge keeps you connected to new and existing audiences, whether your customers are gamers, or games are shaping the culture around them.

Driving growth through engagement

We help your business drive growth by saying no to buying in-game ads, and yes to reaching your audience across platforms and creating new revenue streams.

Our approach to gaming

The most successful games blend technical innovation with storytelling.

Our cross-category, platform-agnostic expertise means we can offer our clients both, helping them succeed in games that are simultaneously technically advanced, creatively effective, and culturally relevant. Here’s how:

We draw on global know-how. At DEPT®, we pair the culture and creativity of a boutique agency with the resources and range of a global one. Our global network covers a range of skills and technologies to create the right team for your brief.

We use our creative chops. We’re trusted for creative marketing by industry giants like Roblox, Twitch and Snap. And we channel this knowledge of game culture and creativity into our game work.

We partner for the long haul. We understand how to make games that stay sticky and relevant. This lets us put your long-term strategy front and centre of all our thinking.

Our clients

We work for some of the world’s best game companies, from understanding audiences and how best to reach them, to coding and creating games with a consideration for ethics and in-game economics.

Drop us a line

Are you ready to pioneer your Games tech and marketing? Get in touch today to discuss how DEPT® can help your brand stay ahead.

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