DEPT®

A next-level virtual digital event

It can feel impossible to capture the spirit and energy of physical events and translate that into a digital experience. For years, employees have gathered by the water cooler or gone on company outings together. But that is no longer possible. Virtual calls have replaced our daily coffee meetings, and although they help are an important communication tool, many people find them draining. This makes hosting digital events difficult, as you miss the experience and magic of the physical experience. And to be honest, they simply get boring.

This was the challenge that we faced for our own flagship annual event: DEPT® Festival, a recent winner of the Dutch “Golden Giraffe” award for the best brand event. Over the last five years, what was once a small gathering had transformed into the industry festival of the year, hosting thousands of visitors from around the globe for three full days of inspiration on the future of creativity, data, and technology. However, COVID-19 forced us to re-imagine our flagship event.

The show must go on

Our challenge was to fit three days worth of activities and inspiration into three hours while making it feel like it all lasted only three minutes. To do this, we decided to create a next-level virtual experience full of energy, a little crazy and above all personal. And that’s why we reimaged the physical experience and transformed it into a virtual one by building an interactive, 3D festival map which supported 15 stages across which more than 35 presentations took place.


Designing and building a next-level virtual experience for Depsters worldwide

The process behind creating a next-level digital event

Simply transferring all the elements of the original festival to a virtual platform would have led to a clumsy, unsatisfying result. Therefore, reimagination was the key. To kick off the process, we started by conceptualising our vision, the platform and the architecture of the event. The concept was crucial as this became our red thread both visually but also across our communication which we could always refer back to.

With a clear theme and concept, we quickly began to build our 3D map using React Three Fiber, a front-end tool specifically engineered to manage and bring 3D experiences to life. This, in turn, connected to Zoom, Slack and Vimeo. Our designers had the first version up and running in just a couple of weeks.

While our developers and designers continued to refine and test the platform, our communication team arranged 50 speakers in addition to 15 stage hosts while also locking in extra goodies and entertainment we had up our sleeve.

Enticing and hyping up Depsters for what’s to come

Apart from designing the experience, we wanted to excite Depsters with what was to come. So we crafted an internal social campaign which included daily hints from our zebra mascot and teaser videos. These social drops excited Depsters worldwide and conveyed that this was not an ordinary Zoom event.

A seamless, online-offline event experience

In two months time, we designed and built a custom made a custom 3D festival map which one could easily explore and that was protected by single sign-on. The design and layout digitally recreated the festival site from the previous four years, squeezing in 15 stages and 35+ short and snappy presentations into a 3-hour event, and included some industry heroes like Stefan Sagmeister and Gmunk. A personal welcome movie by CEO Dimi Albers and DEPT® stage hosts made everyone feel welcome. With the help of Slack and ‘social reporters’, people knew what was going on all the virtual stages, creating a healthy amount of event FOMO, before and after the event.

Presentation topics ranged from diversity and inclusion to data intelligence, the future of voice, and coding for a 3D world. The fun was provided by virtual meditation, magicians, karaoke and DJ sets. ‘Easter eggs’ were hidden around the virtual map, leading people to things like the ten most famous internet cat movies, and a crazy Zoom background contest. The virtual Photo Booth generated a live photo wall, and in all thirteen countries, Depsters could have food delivered to their doorsteps via Ubereats and JustEat Takeaway after a visit to the digital food truck.

Looking forward

Because of COVID-19, virtualisation has become the new norm and this will shape the future by creating new hybrid events which combine both physical and digital elements. And it doesn’t stop with virtual events, imagine virtual product launches, remote assistance and digital campuses. Thinking bigger, one could picture entire online environments that enable organisations to exchange knowledge or try out products and services in an accessible and personal manner.

For organisations that want to explore possibilities for their virtual event and beyond, we offer services such as concepting, designing and building a virtual 3D world, supporting your brand deploy the necessary technology and security to host a large scale event in addition to helping with the production side of things. Because, in the end, life is too short to host boring events.

Questions?

Executive Creative Director

Max Pinas

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Cannes 2025: 6 nuevos puntos de vista desde el DEPT® Secret Garden

Josefina Blattmann
Josefina Blattmann
Business Development Director
Fecha June 25, 2025
Cannes 2025: 6 nuevos puntos de vista desde el DEPT® Secret Garden

Cannes Lions es siempre un espectáculo

Pero este año, la verdadera acción no estuvo en el escenario principal. Ocurrió en conversaciones más privadas, brainstorming improvisado y rincones a la sombra, muchas veces dentro de nuestro propio DEPT® Secret Garden.

Lejos de los escenarios bañados por el sol del Palais y del networking impulsado por el rosé, un mensaje claro se hizo notar: el marketing empresarial está siendo desmantelado y reconstruido. Impulsado por la tecnología, transformado por la IA y obligado a adaptarse a un ecosistema de medios volátil.

Una nueva era creativa ha comenzado

Durante décadas, Cannes fue sinónimo de una visión única de la creatividad: la Gran Idea. Pero esa visión de la obra maestra narrativa ha evolucionado.

Este año confirmó que la excelencia en marketing ahora vive en la intersección del qué, dónde y cómo, una creencia que en DEPT® venimos defendiendo desde hace tiempo. En otras palabras, ya no se trata únicamente de creatividad pura, sino también, y en igual medida, de medios, tecnología e IA.

Una idea creativa solo vale tanto como su capacidad de llegar a la audiencia y escalar de forma inteligente, y Cannes 2025 fue un reflejo de eso. Las grandes empresas tecnológicas dominaron los paneles, lxs asistentes se sintieron atraídos por conversaciones más íntimas, y Shantanu Narayen recibió el premio a Creative Champion of the Year.

Cuanto más contenido GenAI usan las marcas, más poder ganan lxs creadorxs de contenido

Puede parecer contraintuitivo, pero como dijo Asher Wren, SVP of Growth en DEPT®: “El auge de los influencers y creadores es simbiótico con la IA. Cuanto más contenido generado por IA ve la gente, y lo reconoce como hecho por robots, mayor es la necesidad de humanidad y contenido liderado por personas en nuestros feeds.”

A medida que el contenido generado por IA (rápido, eficiente, pero a menudo genérico) se vuelve más popular y común, el toque humano se vuelve exponencialmente más valioso. La autenticidad, la voz única y la conexión genuina son habilidades que la IA aún no puede replicar, al menos por ahora. En un mundo saturado de ruido generado por algoritmos, la capacidad de un creador humano para generar confianza es más poderosa que nunca.

El auge de los influencers y creadores es simbiótico con la IA. Cuanto más contenido generado por IA ven las personas y reconocen como hecho por robots, mayor es la necesidad de humanidad y contenido liderado por humanos en nuestros feeds.


Asher Wren, SVP of Growth en DEPT®

Las marcas y agencias están dejando de ver a lxs creadorxs sólo como megáfonos y los consideran cada vez más como partners estratégicos y generadores de ideas. En este nuevo modelo, lxs creadorxs no son sólo mensajerxs; son los medios. Y las plataformas también se están adaptando.

YouTube lanzó Open Call, que permite a las marcas publicar briefs para que más de 3 millones de creadorxs presenten sus ideas, mientras que TikTok amplió su suite Symphony de herramientas de GenAI para ayudar a creadorxs y agencias a producir anuncios nativos más rápido.

El futuro de la publicidad completamente automatizada ya está aquí, aunque Meta intenta tranquilizar a lxs ejecutivxs

LLM ads en camino: Meta llegó a Cannes con un discurso contundente sobre IA, promocionando abiertamente un futuro de publicidad totalmente automatizada.

Aunque la visión de Mark Zuckerberg de que los pequeños anunciantes solo tengan que ingresar “objetivo y cuenta bancaria, sin necesidad de creatividad ni segmentación” podría causar pesadillas, la realidad es que la IA está ahora, sin lugar a dudas, en el corazón del negocio publicitario de Meta (y pronto, de todos).

Las marcas deben ir más allá de las discusiones teóricas y comenzar a diseñar estrategias activas para aprovechar estos motores automatizados y obtener un rendimiento óptimo, mientras al mismo tiempo aseguran que la narrativa central de la marca no se pierda en la automatización. Esto exige una reestructuración proactiva de la estrategia de medios, no sólo una aceptación pasiva.

Como señaló Isabel Perry, SVP Global de Emerging Tech en DEPT®: “Esto abre la puerta a una hiper-relevancia, pero también introduce una verdadera complejidad para los equipos de seguridad de marca. ¿Quién aprueba qué, cuando un modelo está sirviendo 1,000 versiones por segundo?”

Con la IA, cualquiera puede ser quien quiera

En Cannes aprendimos que el asistente de escritura con IA de Qualcomm les ahorra 2.400 horas al mes, y que Havas invirtió 400 millones de euros para “compañeros de equipo IA” sin eliminar empleos humanos.

Pero más allá de la ampliación del equipo, la IA está revolucionando las estructuras tradicionales de trabajo.

Como dijo nuestro Global CEO, Dimi Albers: “Los CMOs están invirtiendo en tecnología, pruebas de concepto y capacitación, pero sus equipos siguen estructurados como si fuera 2015. Lo que están subestimando es la oportunidad de una verdadera transformación del equipo. Necesitan marketers nativos en IA. Piensa en arquitectos, artistas, incluso comediantes, que piensan en prompts y operan sin las cargas tradicionales del marketing.”

Aunque aún no se ha perfeccionado la mejor manera de construir estos equipos, lxs líderes deberían considerar cómo nutrir el talento joven que vive en la intersección entre cultura y tecnología.

Necesitan marketers nativos en IA. Piensa en arquitectos, artistas, incluso comediantes, que piensan en prompts y operan sin las cargas tradicionales del marketing.


Dimi Albers, CEO en DEPT®

La carrera de la IA la gana quien apuesta a la creatividad audaz, no solo a la velocidad

Herramientas de IA como Firefly y Pencil están acelerando la producción, y es fácil enfocarse en la automatización para ganar velocidad. Pero Cannes nos recordó que la verdadera ventaja no vendrá de automatizar más rápido; llegará de quienes replanteen el por qué.

Jon Judah, SVP of technology en DEPT®, dijo: “Esto recuerda a los años del auge de las apps móviles. Los ganadores no fueron quienes corrieron a construir, sino quienes usaron el móvil para resolver problemas reales y destacar (como Uber). Las marcas que invierten en una mejor estrategia creativa y se arriesgan con historias más provocativas seguirán ganando, como siempre.”

Como bien explicó Sir John Hegarty en su discurso principal: “Los gigantes no pueden bailar. El impacto viene de ser audaz, no solo de estar optimizado para la escalabilidad global.”

Transcript

Be really clear on your problem statement. Be really clear on the intent of what you’re trying to do and what you’re trying to solve, and then have a really clear build or buy strategy. And I’ll be honest, there’s no right answer to that one, so don’t think that you just have to follow the Crowd. And the job to be done now is to integrate AI directly into the workflow, and that means that you need to be basically codifying your most experienced opinions within the company.

Esta iniciativa por una estrategia creativa de IA fue lo que Isabel Perry, Global SVP of Emerging Technology en DEPT®, y Alice Anson, Director of Digital Media en Nectar360 (parte del grupo Sainsbury’s), discutieron en Cannes. En lugar de comenzar con la IA como solución, codifica las opiniones más experimentadas dentro de la empresa.

La silenciosa revolución de los modelos de negocio en las agencias

Más allá del ruido sobre la IA y la incertidumbre en la industria, surgió otra conversación sobre la necesidad de repensar los modelos de negocio de las agencias.

Los días de depender únicamente de los contratos tradicionales de Agency of Record (AoR) están quedando atrás. Ahora, las marcas eligen explícitamente agencias partner que ofrecen formas de trabajo modernas y flexibles, y que integran un verdadero sentido comercial y ROI en su enfoque. Un líder de compras afirmó con franqueza que: “Las agencias que no ofrezcan esto, y que sólo se limiten a dar grandes descuentos sobre las formas tradicionales de trabajo, simplemente no serán consideradas, especialmente al presentar nuevas tecnologías y métodos.”

Este cambio exige un giro estratégico para que las agencias demuestren un valor claro y una capacidad de adaptación más allá de las estructuras de servicio tradicionales.

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JUst eat takeaway.com

Building brand love with a social-first docuseries

Transcript

Listen to this crunch, melt in al. This is home with the hotspots where floor is scrumptious scra from across the country, made by our favorite local heroes. This is Northern Salt, the UK’s first grilled cheese restaurant, known for their oozing sourd oiss to bring a slice of soul to their American inspired menu from wings, fries to mac and cheese. It started back in the popup scene 10 years ago. We were right place, right tide, yep. With the right people. Most popular grilled cheese sandwich on the menu right now, Sam is the Macka tap with fried chicken. Perfect. Mel Fried Chicken, Mac and Cheese Bosch. We’ve got a new sandwich dropping in a few weeks. The exo fried chicken shrimp paste all that, going through some crunchy pro crackers, some chilies, some fried spring onions, just trying to push them flavor profiles. I’m excited for this journey of flavors. Oh Yes, every bite just makes you want more cooked to perfection God, you to that you can do creamy, delicious, cheesy goodness. That right there, there’s the ultimate hangover, cure, pull, pop heaven, baby. It is just a thing of beauty. See this. This is why I love local.

Just Eat Takeaway.com (JET) is a leading multinational, online food and convenience ordering and delivery company that connects hungry customers with thousands of delicious restaurants.

From fast-casual chains to unique holes in the wall, JET is the ultimate platform to find favourite comfort dishes and discover new culinary delights. But not everyone knows about its vast range of locally-loved offerings. 

To address this, we launched a social-first, branded content docuseries that garnered more than 11 million views of its first three episodes, a 4% favourability increase and a 136% order boost.

Man eating burger

Transcript

Welcome to Yes Beam, a camp coffee shop like no other serving coffee and home baked goods. We just act as a cub for the queer community in Uckfield. It is a safe space. Any person can come and feel welcome. So what’s the most popular drink kit currently Is the strawberry caramel matcha. Dan makes a really beautiful strawberry caramel, a pink coconut milk, and then a really high grade ceremonial matcher. This is absolutely beautiful. Yes.

More menus than meets the eye

As lead digital agency, we have helped JET launch several iconic campaigns showcasing its delicious offerings and prominent cultural influence. 

But while JET is famed for its celeb-fronted campaigns, cementing the brand as the food delivery service to satisfy all cravings takes more than a famous face. 

It’s the range and quality of food available that customers keep coming back for, and in the face of fierce competition; JET had a perception problem. 

The brand was largely seen as a ‘traditional’ weekend takeaway option, and needed to open people up to new ordering moments throughout the week.

Cheesy toast

JET needed a strategy to showcase and celebrate the breadth of foodie hotspots available on the marketplace; the ‘local heroes’ that the company was built on, that are the backbone of its business to this day. 

These small, typical independently run restaurants have major influence in their communities, and it was our belief that elevating these stories would drive local order volume, helping to fight off competition, as well as help position JET as the food ordering service to satisfy any craving. 

Together, we set off on a culinary journey to reconnect the brand with its audience of restaurants and consumers in an authentic and endearing way.

Sandwich on a plate

When we were looking at what made these ‘local heroes’ special, one thing became clear and one insight we worked off is this idea that: food made with love and passion hits differently.

Because food is deeply personal… it’s not simply what you put on the end of your fork. It’s the emotion, energy and people that surround it. We wanted to capture that essence in our campaign.

Inspired by popular food-centric shows like The Bear, this short-form series reveals the stories behind the sizzle, spotlighting incredible chefs, bakers, baristas, and more cooking up a storm across the UK.

Each episode of Home of the Hotspots celebrates the culinary creations that make various restaurants unique. 

With a neuroscience-led food strategy at its core and fronted by known foodies, the campaign features delicious close-ups of textures and ingredients, digs into the inspiration behind the dishes, and, of course, pays homage to the moment of pure bliss after the first bite.

Coming back for more

Even with just three of several episodes rolled out so far, Home of the Hotspots has captured the attention (and appetite) of the UK’s food lovers. 

The celebratory storytelling and docu-style cinematography, infused with the joy of Just Eat, has seen particular success on YouTube. Episode one got more than one million views in its first few days of launching, and the series (so far) has surpassed 11 million views. 

We also achieved a 60” watch time of a 90” ad, where YouTube typically sees a 10-15” range. While a Meta brand lift study has shown an initial four-point uplift in favourability. 

All of which has contributed to a 136% order increase for the restaurants featured. 

With at least six more episodes to come, we and JET will continue to take a bite out of the UK’s food scene—one hotspot at a time.

VIEW FULL PLAYLIST OF HOME OF THE HOTSPOTS HERE!

DEPT® potencia el liderazgo creativo en EMEA

Josefina Blattmann
Josefina Blattmann
Business Development Director
Fecha
6 November 2024

Global digital agency DEPT® is boosting its creative leadership in EMEA by appointing Rod Henriques as Executive Creative Director.

Henriques will oversee the creative, design, and production teams in the Benelux and Nordics region, and will liaise closely with international creative peers. Henriques will bring 20 years of experience to unlock pioneering work and set the standard for the next era of creativity for clients such as Foot Locker, Netflix, Lotus Biscoff, ING, and bol, among others.

A product of some of the most iconic advertising agencies, Henriques honed his skills at TBWA/Chiat/Day, Jung von Matt, Saatchi&Saatchi, McCann, and BBDO. Most recently, he led Leo Burnett’s team in Dubai, developing campaigns for brands like Head & Shoulders, Pantene, Always, and Pampers. He’s created award-winning work for international clients such as P&G, Coca-Cola, DHL, Audi, Nivea, Porsche, and Mastercard and has over 120+ awards from prestigious advertising festivals including Cannes Lions, Clio, LIA, Eurobest, D&AD, Art Directors Club, and One Show. A true globetrotter, Rod Henriques will be based in Amsterdam, after previously working in Brazil, England, Germany, the U.S.A, and U.A.E. 

“We’re in the midst of one of the largest (r)evolutions our industry has seen, and we were looking for someone who believes in the power of combining creativity with media and tech – Rod is as excited as we are about redefining what creativity can mean in the world of today and tomorrow”, said Erwin Bossers, VP of Creative & Media, DEPT®. “Also, it’s rare to find someone so experienced who is humble and a die-hard team player – those are true superpowers and we can’t wait to see the impact Rod will have on our people and our work”. 

Joining a company that provides creatives with a vast canvas of cutting-edge technology is both thrilling and inspiring. As a tech enthusiast, I’ve always flirted with the idea of working in a place that has tech, media, and data at its core to keep pace with how consumers engage with the brands and make decisions today. So, joining DEPT® felt like a natural step in my career, and I am really glad to be part of the team


Rod Henriques, Executive Creative Director, DEPT®

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Make beauty fun – with a colourful Roblox Experience for Gen Z and Alpha – fundraising for LGBTQ+ communities
Fashion, Retail & Culture


Essence’s “FUN PARK” on Roblox is a groundbreaking Metaverse initiative that merges fashion, culture, beauty, and virtual reality, resonating with Gen Z and Gen Alpha audiences. This immersive digital gaming platform doubles as an engaging retail experience, embodying essence’s commitment to LGBTQ+ inclusivity, sustainability, and diversity. The game’s environments, including Pink Beach, Turtle Island, and Gray City, reflect the brand’s ethos of inclusion and diversity. But it’s more than a fashion retail space; it’s a Metaverse journey that also addresses social issues like LGBTQ+ awareness and inclusivity, with fundraising efforts woven into the vibrant, adventurous experience. essence’s foray into the Metaverse sets a forward-thinking model for retail and fashion, demonstrating innovative ways for brands to authentically engage with consumers in a socially-driven, digitally-native landscape.

Takeaways Fashion, Retail & Culture

This Metaverse showcases a transformation in the retail and fashion experience, capitalizing on the metaverse to engage the younger audience while promoting an inclusive environment.

By integrating the LGBTQ+ support within the Metaverse fashion experience, it paves the way for brands to not only provide entertainment but also influence the audience positively on societal issues.

The use of such inclusive virtual platforms for fundraising accentuates a shift towards digital philanthropy, creating strong brand resonance within young target demographics.

The international beauty brand essence was founded in 2001 by Cosnova, one of Germany’s largest cosmetics companies. Ever since, the company has demonstrated innovation, zeitgeist and a deep commitment to engaging young, digital-savvy consumers. With the aim of authentically appealing to the emerging Gen Z and Gen Alpha, the brand embarked on a journey with DEPT® on the gaming platform Roblox. 

In response to changing consumer preferences and the associated transformation of the beauty industry, essence has ventured beyond traditional ‘make-up’ channels and immersed itself in the vibrant and ever-evolving world of Roblox. This shift is based on the brand’s mission: make beauty fun.

With the support of global digital agency DEPT®, essence has decided to blur the boundaries between beauty, play and self-expression by developing the adventurous Roblox Experience “essence FUN PARK”.

“We want to strategically establish Roblox as another brand touchpoint. We believe that our target group will continue to develop on this platform, which is why we decided on it. And with DEPT® as a strong partner at our side, we are confident that we will continue to grow beyond the boundaries of the beauty industry.” – Thorsten Mühl, Chief Digital Marketing & Experience Officer, cosnova

The Challenge

Trends are constantly evolving in the cosmetics industry, and essence was faced with the major challenge that the industry is in a state of upheaval, driven by the dynamic preferences of tech-savvy Gen Z and Alpha consumers. The challenge was clear: how can the essence brand authentically connect with the young target group and build a close relationship?

The Aim

Given the constantly changing beauty industry, essence has set itself the overarching goal of being relevant to Gen Z and Alpha in the long term. To achieve this, it is not enough for the target group to love the products – the brand must share and exemplify the values of the target group.
Therefore, the challenge was not just to sell essence products, but to be a catalyst for positive change and motivate a generation to change the world for the better – both virtually and in the real world. This was also to be combined with the brand mission ‘make beauty fun’.

The Solution

In response to these challenges and objectives, essence was searching for an innovative solution and called in the expertise of the global digital agency DEPT®. After the kick-off workshop, followed by an intensive ideation phase, the idea of developing a Roblox experience was born and the foundation was laid for the ‘essence FUN PARK’ – an imaginative, immersive, adventurous and colourful world on Roblox. In this way, the brand’s young target group was to be addressed exactly where they spend a large part of their time: on gaming platforms. 

If you ask Gen Alpha about their favourite leisure activity, gaming is in first place, with 22%. For Gen Z, gaming is in first place with 19% together with the use of social media. 87% of Gen Z specifically state that they use video games at least once a week. And while they are doing this, they are not only playing, but also socialising. 

This results in enormous potential for brands to connect with the young target group authentically.

Why Roblox?

The platform’s user statistics speak for themselves:

  • With 214 million monthly and an incredible 70.2 million daily active users, Roblox is currently one of the most important gaming platforms for Gen Z and Gen Alpha.
  • 53% of users are over 13 years old and the fastest growing demographic segment is between 17 and 25 years old.
  • The gender distribution on Roblox is almost balanced with 51% male and 44% female users, the remaining 5% are unknown.
  • Imagine if you could capture the attention of your target group for 2.5 hours a day – that’s how much time users spend on Roblox on average. If you compare this to Instagram (0.75 hours on average) or TikTok (1.7 hours on average), the potential for brands on Roblox is enormous.
  • In addition, virtual in-game currencies such as Robux have become the preferred means of payment for pocket money for many families in the USA.

The Implementation

Two aspects were pivotal for the successful launch of ‘essence FUN PARK’:

  • Playing by the rules of the platform
    With a clear focus on an authentic, user-centred gaming experience.
  • Game structure and mechanics based on the brand values
    The essence brand values, such as ‘cruelty-free’ and ‘diversity’, are subtly woven into the game and improve the experience.

The Game

At the heart of the ‘essence FUN PARK’, players can expect a world full of joy and harmony, a real safe space that stands out from the hectic and aggressive nature of typical game worlds. Players start their journey of discovery from the floating, castle-like essence space. Various islands such as Pink Beach, Turtle Island, Gray City, and the new underwater world “Ocean Detox” await them.

All locations and their designs have been strongly influenced by the products and core values of the essence brand. Colorful and diverse, without microplastic particles and completely vegan, the ‘essence FUN PARK’ underlines its commitment to sustainability and beauty.

We also created an environment in which the use of real currency (Robux) is not necessary. By collecting ‘essence coins’, players can acquire everything they need, such as paint tools or stylish avatar items from the ‘Chic Chamber’.

The experience is characterized by popular game mechanics, environmentally conscious mini-games and exciting quests. Instead of the usual competitive dynamics, we rely exclusively on cooperative game mechanics. With friendly house painting tools instead of aggressive shooter elements as well as cute ‘Pick up & Delivery’ and ‘Plant & Grow’ quests, the game offers entertaining tasks for younger kids and teens. And if you just want to hang out with friends, you can use our chill zones with a Ferris wheel, tree house or sun loungers.

The result is an immersive, colorful world that radiates diversity and peace. The essence brand’s mission ‘Make beauty fun‘ has been brought to life.

Play essence FUN PARK here!

Questions?

Director Strategy & Consulting / Emerging Technologies

Jan Gutkuhn

Make beauty fun – with a colourful Roblox Experience for Gen Z and Alpha – fundraising for LGBTQ+ communities

The international beauty brand essence was founded in 2001 by Cosnova, one of Germany’s largest cosmetics companies. Ever since, the company has demonstrated innovation, zeitgeist and a deep commitment to engaging young, digital-savvy consumers. With the aim of authentically appealing to the emerging Gen Z and Gen Alpha, the brand embarked on a journey with DEPT® on the gaming platform Roblox. 

In response to changing consumer preferences and the associated transformation of the beauty industry, essence has ventured beyond traditional ‘make-up’ channels and immersed itself in the vibrant and ever-evolving world of Roblox. This shift is based on the brand’s mission: make beauty fun.

With the support of global digital agency DEPT®, essence has decided to blur the boundaries between beauty, play and self-expression by developing the adventurous Roblox Experience “essence FUN PARK”.

“We want to strategically establish Roblox as another brand touchpoint. We believe that our target group will continue to develop on this platform, which is why we decided on it. And with DEPT® as a strong partner at our side, we are confident that we will continue to grow beyond the boundaries of the beauty industry.” – Thorsten Mühl, Chief Digital Marketing & Experience Officer, cosnova

The Challenge

Trends are constantly evolving in the cosmetics industry, and essence was faced with the major challenge that the industry is in a state of upheaval, driven by the dynamic preferences of tech-savvy Gen Z and Alpha consumers. The challenge was clear: how can the essence brand authentically connect with the young target group and build a close relationship?

The Aim

Given the constantly changing beauty industry, essence has set itself the overarching goal of being relevant to Gen Z and Alpha in the long term. To achieve this, it is not enough for the target group to love the products – the brand must share and exemplify the values of the target group.
Therefore, the challenge was not just to sell essence products, but to be a catalyst for positive change and motivate a generation to change the world for the better – both virtually and in the real world. This was also to be combined with the brand mission ‘make beauty fun’.

The Solution

In response to these challenges and objectives, essence was searching for an innovative solution and called in the expertise of the global digital agency DEPT®. After the kick-off workshop, followed by an intensive ideation phase, the idea of developing a Roblox experience was born and the foundation was laid for the ‘essence FUN PARK’ – an imaginative, immersive, adventurous and colourful world on Roblox. In this way, the brand’s young target group was to be addressed exactly where they spend a large part of their time: on gaming platforms. 

If you ask Gen Alpha about their favourite leisure activity, gaming is in first place, with 22%. For Gen Z, gaming is in first place with 19% together with the use of social media. 87% of Gen Z specifically state that they use video games at least once a week. And while they are doing this, they are not only playing, but also socialising. 

This results in enormous potential for brands to connect with the young target group authentically.

Why Roblox?

The platform’s user statistics speak for themselves:

  • With 214 million monthly and an incredible 70.2 million daily active users, Roblox is currently one of the most important gaming platforms for Gen Z and Gen Alpha.
  • 53% of users are over 13 years old and the fastest growing demographic segment is between 17 and 25 years old.
  • The gender distribution on Roblox is almost balanced with 51% male and 44% female users, the remaining 5% are unknown.
  • Imagine if you could capture the attention of your target group for 2.5 hours a day – that’s how much time users spend on Roblox on average. If you compare this to Instagram (0.75 hours on average) or TikTok (1.7 hours on average), the potential for brands on Roblox is enormous.
  • In addition, virtual in-game currencies such as Robux have become the preferred means of payment for pocket money for many families in the USA.

The Implementation

Two aspects were pivotal for the successful launch of ‘essence FUN PARK’:

  • Playing by the rules of the platform
    With a clear focus on an authentic, user-centred gaming experience.
  • Game structure and mechanics based on the brand values
    The essence brand values, such as ‘cruelty-free’ and ‘diversity’, are subtly woven into the game and improve the experience.

The Game

At the heart of the ‘essence FUN PARK’, players can expect a world full of joy and harmony, a real safe space that stands out from the hectic and aggressive nature of typical game worlds. Players start their journey of discovery from the floating, castle-like essence space. Various islands such as Pink Beach, Turtle Island, Gray City, and the new underwater world “Ocean Detox” await them.

All locations and their designs have been strongly influenced by the products and core values of the essence brand. Colorful and diverse, without microplastic particles and completely vegan, the ‘essence FUN PARK’ underlines its commitment to sustainability and beauty.

We also created an environment in which the use of real currency (Robux) is not necessary. By collecting ‘essence coins’, players can acquire everything they need, such as paint tools or stylish avatar items from the ‘Chic Chamber’.

The experience is characterized by popular game mechanics, environmentally conscious mini-games and exciting quests. Instead of the usual competitive dynamics, we rely exclusively on cooperative game mechanics. With friendly house painting tools instead of aggressive shooter elements as well as cute ‘Pick up & Delivery’ and ‘Plant & Grow’ quests, the game offers entertaining tasks for younger kids and teens. And if you just want to hang out with friends, you can use our chill zones with a Ferris wheel, tree house or sun loungers.

The result is an immersive, colorful world that radiates diversity and peace. The essence brand’s mission ‘Make beauty fun‘ has been brought to life.

Play essence FUN PARK here!

Questions?

Director Strategy & Consulting / Emerging Technologies

Jan Gutkuhn

Make beauty fun – with a colourful Roblox Experience for Gen Z and Alpha – fundraising for LGBTQ+ communities
Game or Application


Essence’s “FUN PARK” on Roblox is a pioneering venture combining PR, advertising, and gaming, catering to the dynamic preferences of Gen Z and Gen Alpha consumers. This innovative gaming experience goes beyond conventional methods, integrating beauty, play, self-expression, and inclusivity into the gaming world. It serves as an engaging platform for younger generations to connect with a style that resonates with them, while also acting as a means for essence to demonstrate its commitment to LGBTQ+ communities, enhancing its societal impact. The game’s inclusive, vibrant aesthetic reflects this dedication. More than just an advertising medium, essence’s gaming initiative offers a meaningful and relatable engagement platform, elevating the brand’s presence in the digital and social landscape.

Takeaways Game or Application

The Essence Roblox game provides an innovative route to engage with the Gen Z and Alpha audience within their digital leisure sphere while promoting an inclusive and accepting space.

The gaming experience prioritizes brand involvement in societal issues, addressing LGBTQ+ solidarity, and infusing the need for change within the young community.

The use of a gaming platform for fundraising demonstrates a forward-thinking approach to brand positioning and audience engagement.

The international beauty brand essence was founded in 2001 by Cosnova, one of Germany’s largest cosmetics companies. Ever since, the company has demonstrated innovation, zeitgeist and a deep commitment to engaging young, digital-savvy consumers. With the aim of authentically appealing to the emerging Gen Z and Gen Alpha, the brand embarked on a journey with DEPT® on the gaming platform Roblox. 

In response to changing consumer preferences and the associated transformation of the beauty industry, essence has ventured beyond traditional ‘make-up’ channels and immersed itself in the vibrant and ever-evolving world of Roblox. This shift is based on the brand’s mission: make beauty fun.

With the support of global digital agency DEPT®, essence has decided to blur the boundaries between beauty, play and self-expression by developing the adventurous Roblox Experience “essence FUN PARK”.

“We want to strategically establish Roblox as another brand touchpoint. We believe that our target group will continue to develop on this platform, which is why we decided on it. And with DEPT® as a strong partner at our side, we are confident that we will continue to grow beyond the boundaries of the beauty industry.” – Thorsten Mühl, Chief Digital Marketing & Experience Officer, cosnova

The Challenge

Trends are constantly evolving in the cosmetics industry, and essence was faced with the major challenge that the industry is in a state of upheaval, driven by the dynamic preferences of tech-savvy Gen Z and Alpha consumers. The challenge was clear: how can the essence brand authentically connect with the young target group and build a close relationship?

The Aim

Given the constantly changing beauty industry, essence has set itself the overarching goal of being relevant to Gen Z and Alpha in the long term. To achieve this, it is not enough for the target group to love the products – the brand must share and exemplify the values of the target group.
Therefore, the challenge was not just to sell essence products, but to be a catalyst for positive change and motivate a generation to change the world for the better – both virtually and in the real world. This was also to be combined with the brand mission ‘make beauty fun’.

The Solution

In response to these challenges and objectives, essence was searching for an innovative solution and called in the expertise of the global digital agency DEPT®. After the kick-off workshop, followed by an intensive ideation phase, the idea of developing a Roblox experience was born and the foundation was laid for the ‘essence FUN PARK’ – an imaginative, immersive, adventurous and colourful world on Roblox. In this way, the brand’s young target group was to be addressed exactly where they spend a large part of their time: on gaming platforms. 

If you ask Gen Alpha about their favourite leisure activity, gaming is in first place, with 22%. For Gen Z, gaming is in first place with 19% together with the use of social media. 87% of Gen Z specifically state that they use video games at least once a week. And while they are doing this, they are not only playing, but also socialising. 

This results in enormous potential for brands to connect with the young target group authentically.

Why Roblox?

The platform’s user statistics speak for themselves:

  • With 214 million monthly and an incredible 70.2 million daily active users, Roblox is currently one of the most important gaming platforms for Gen Z and Gen Alpha.
  • 53% of users are over 13 years old and the fastest growing demographic segment is between 17 and 25 years old.
  • The gender distribution on Roblox is almost balanced with 51% male and 44% female users, the remaining 5% are unknown.
  • Imagine if you could capture the attention of your target group for 2.5 hours a day – that’s how much time users spend on Roblox on average. If you compare this to Instagram (0.75 hours on average) or TikTok (1.7 hours on average), the potential for brands on Roblox is enormous.
  • In addition, virtual in-game currencies such as Robux have become the preferred means of payment for pocket money for many families in the USA.

The Implementation

Two aspects were pivotal for the successful launch of ‘essence FUN PARK’:

  • Playing by the rules of the platform
    With a clear focus on an authentic, user-centred gaming experience.
  • Game structure and mechanics based on the brand values
    The essence brand values, such as ‘cruelty-free’ and ‘diversity’, are subtly woven into the game and improve the experience.

The Game

At the heart of the ‘essence FUN PARK’, players can expect a world full of joy and harmony, a real safe space that stands out from the hectic and aggressive nature of typical game worlds. Players start their journey of discovery from the floating, castle-like essence space. Various islands such as Pink Beach, Turtle Island, Gray City, and the new underwater world “Ocean Detox” await them.

All locations and their designs have been strongly influenced by the products and core values of the essence brand. Colorful and diverse, without microplastic particles and completely vegan, the ‘essence FUN PARK’ underlines its commitment to sustainability and beauty.

We also created an environment in which the use of real currency (Robux) is not necessary. By collecting ‘essence coins’, players can acquire everything they need, such as paint tools or stylish avatar items from the ‘Chic Chamber’.

The experience is characterized by popular game mechanics, environmentally conscious mini-games and exciting quests. Instead of the usual competitive dynamics, we rely exclusively on cooperative game mechanics. With friendly house painting tools instead of aggressive shooter elements as well as cute ‘Pick up & Delivery’ and ‘Plant & Grow’ quests, the game offers entertaining tasks for younger kids and teens. And if you just want to hang out with friends, you can use our chill zones with a Ferris wheel, tree house or sun loungers.

The result is an immersive, colorful world that radiates diversity and peace. The essence brand’s mission ‘Make beauty fun‘ has been brought to life.

Play essence FUN PARK here!

Questions?

Director Strategy & Consulting / Emerging Technologies

Jan Gutkuhn

Make beauty fun – with a colourful Roblox Experience for Gen Z and Alpha – fundraising for LGBTQ+ communities

The international beauty brand essence was founded in 2001 by Cosnova, one of Germany’s largest cosmetics companies. Ever since, the company has demonstrated innovation, zeitgeist and a deep commitment to engaging young, digital-savvy consumers. With the aim of authentically appealing to the emerging Gen Z and Gen Alpha, the brand embarked on a journey with DEPT® on the gaming platform Roblox. 

In response to changing consumer preferences and the associated transformation of the beauty industry, essence has ventured beyond traditional ‘make-up’ channels and immersed itself in the vibrant and ever-evolving world of Roblox. This shift is based on the brand’s mission: make beauty fun.

With the support of global digital agency DEPT®, essence has decided to blur the boundaries between beauty, play and self-expression by developing the adventurous Roblox Experience “essence FUN PARK”.

“We want to strategically establish Roblox as another brand touchpoint. We believe that our target group will continue to develop on this platform, which is why we decided on it. And with DEPT® as a strong partner at our side, we are confident that we will continue to grow beyond the boundaries of the beauty industry.” – Thorsten Mühl, Chief Digital Marketing & Experience Officer, cosnova

The Challenge

Trends are constantly evolving in the cosmetics industry, and essence was faced with the major challenge that the industry is in a state of upheaval, driven by the dynamic preferences of tech-savvy Gen Z and Alpha consumers. The challenge was clear: how can the essence brand authentically connect with the young target group and build a close relationship?

The Aim

Given the constantly changing beauty industry, essence has set itself the overarching goal of being relevant to Gen Z and Alpha in the long term. To achieve this, it is not enough for the target group to love the products – the brand must share and exemplify the values of the target group.
Therefore, the challenge was not just to sell essence products, but to be a catalyst for positive change and motivate a generation to change the world for the better – both virtually and in the real world. This was also to be combined with the brand mission ‘make beauty fun’.

The Solution

In response to these challenges and objectives, essence was searching for an innovative solution and called in the expertise of the global digital agency DEPT®. After the kick-off workshop, followed by an intensive ideation phase, the idea of developing a Roblox experience was born and the foundation was laid for the ‘essence FUN PARK’ – an imaginative, immersive, adventurous and colourful world on Roblox. In this way, the brand’s young target group was to be addressed exactly where they spend a large part of their time: on gaming platforms. 

If you ask Gen Alpha about their favourite leisure activity, gaming is in first place, with 22%. For Gen Z, gaming is in first place with 19% together with the use of social media. 87% of Gen Z specifically state that they use video games at least once a week. And while they are doing this, they are not only playing, but also socialising. 

This results in enormous potential for brands to connect with the young target group authentically.

Why Roblox?

The platform’s user statistics speak for themselves:

  • With 214 million monthly and an incredible 70.2 million daily active users, Roblox is currently one of the most important gaming platforms for Gen Z and Gen Alpha.
  • 53% of users are over 13 years old and the fastest growing demographic segment is between 17 and 25 years old.
  • The gender distribution on Roblox is almost balanced with 51% male and 44% female users, the remaining 5% are unknown.
  • Imagine if you could capture the attention of your target group for 2.5 hours a day – that’s how much time users spend on Roblox on average. If you compare this to Instagram (0.75 hours on average) or TikTok (1.7 hours on average), the potential for brands on Roblox is enormous.
  • In addition, virtual in-game currencies such as Robux have become the preferred means of payment for pocket money for many families in the USA.

The Implementation

Two aspects were pivotal for the successful launch of ‘essence FUN PARK’:

  • Playing by the rules of the platform
    With a clear focus on an authentic, user-centred gaming experience.
  • Game structure and mechanics based on the brand values
    The essence brand values, such as ‘cruelty-free’ and ‘diversity’, are subtly woven into the game and improve the experience.

The Game

At the heart of the ‘essence FUN PARK’, players can expect a world full of joy and harmony, a real safe space that stands out from the hectic and aggressive nature of typical game worlds. Players start their journey of discovery from the floating, castle-like essence space. Various islands such as Pink Beach, Turtle Island, Gray City, and the new underwater world “Ocean Detox” await them.

All locations and their designs have been strongly influenced by the products and core values of the essence brand. Colorful and diverse, without microplastic particles and completely vegan, the ‘essence FUN PARK’ underlines its commitment to sustainability and beauty.

We also created an environment in which the use of real currency (Robux) is not necessary. By collecting ‘essence coins’, players can acquire everything they need, such as paint tools or stylish avatar items from the ‘Chic Chamber’.

The experience is characterized by popular game mechanics, environmentally conscious mini-games and exciting quests. Instead of the usual competitive dynamics, we rely exclusively on cooperative game mechanics. With friendly house painting tools instead of aggressive shooter elements as well as cute ‘Pick up & Delivery’ and ‘Plant & Grow’ quests, the game offers entertaining tasks for younger kids and teens. And if you just want to hang out with friends, you can use our chill zones with a Ferris wheel, tree house or sun loungers.

The result is an immersive, colorful world that radiates diversity and peace. The essence brand’s mission ‘Make beauty fun‘ has been brought to life.

Play essence FUN PARK here!

Questions?

Director Strategy & Consulting / Emerging Technologies

Jan Gutkuhn

Did somebody say… Katy Perry?

Just Eat first launched its now famous tagline ‘Did somebody say…’ back in 2019, with a widely applauded brand campaign targeted across Europe. It raised the game a year later, collaborating with Snoop Dogg to put the brand firmly on the cultural map and secured the brand sonic a place in everyday language. 

Fast forward to 2022, following a merger to become Just Eat Takeaway.com (JET), the leading online food delivery marketplace had the opportunity to take ‘Did somebody say’ global for the first. time. ever. 

1.2 bn

total impressions

259m

total earned impressions

124k

total mentions

Enlisting pop sensation Katy Perry as the new face of the campaign, it wanted to spread joy across 17 markets in 21 different languages.

DEPT® was appointed as the lead digital agency to extend its iconic TV commercial into online and social channels, helping to cement ‘Did somebody say…’ as a ubiquitous slogan around the world. 

Fantastical food world

Spreading joy sits at the heart of the refreshed campaign, which celebrates the excitement and anticipation that’s felt when the idea of ordering food is suggested, while highlighting JET’s capability to supply food that satisfies every craving. 

The music video-inspired TV commercial (TVC), created by McCann London, introduced Katy Perry’s fantastical food world, emphasizing the huge range of cuisines and meals available on the food delivery app. 

It was DEPT®’s job to translate and extend the “feeling of joy” and “doorbell moments” of Katy’s world into online and social channels, with overarching objectives to: 

01 Increase top of mind awareness (TOMA) globally

02 Increase positive brand sentiment by spreading joy

Setting the strategy

To deliver on the brief, we recognized that digital executions of the campaign had to not just match, but build upon the world created within the TVC, while retaining all of its original joy.

So, we defined three core things our strategy needed to do…

THE WHAT – DELIVER JOY
Joy is a feeling, not an identity

In the very first ‘Did somebody say…’ TV ad, the thought of ordering takeaway is triggered by watching television. But that’s only one of many possible triggers to order take out. It can be when something good happens, when something bad happens, or simply when nothing happens. Our strategy needed to lean into the myriad of ways to evoke that “doorbell feeling”, and make JET the synonymous solution for ordering in when those cravings strike. 

THE HOW – A GLOBAL SOLUTION TO LOCAL CHALLENGES
17 markets, each with their own challenges

Taking the ‘Did somebody say…’ campaign global for the first time ever presented a series of new challenges. Creating thousands of assets in 21 different languages, for use across multiple platforms, meant we needed a flexible mechanic that could be tailored to local market priorities, in order to efficiently build creative that was platform-first, easily translatable and distinctively JET.

THE WHO – FOR ALL
If you eat, then you could be a JET customer

The broad awareness-focused campaign objectives meant that we needed universally relevant creative that appealed to a large majority of the category to help build TOMA, drive positive brand sentiment and, ultimately, spread joy. 

We unpacked the TVC world into different, distinctive brand elements that we could leverage and weave throughout our digital-first creative to maintain consistency:

01 Put the talent, Katy Perry, front and centre
02 Utilise the power of the track, especially for ‘sound on’ environments
03 Dial up the brand sonic ‘Did somebody say…’ to drive recall and fame
04 All situated in an entertaining, ownable world that is distinctive to JET

Knowing we had limited time to capture social content in and around the main TVC recording, we were prepared to react fast, be adaptable, and work to what we knew Katy Perry fans and JET audiences would positively respond to. 

We defined the key creative and production elements that would fuel our ways of working on set in LA, and ensure our content and assets were hyper-relevant to the platforms being utilized: 

01 Minimal narrative, maximum impact
02 Fully immersive point of view and transitions
03 Hypnotizing editing techniques
04 Simple messaging, unique platform-first shots
05 Nostalgic and culturally relevant references

Treatful teaser

Our campaign ideas were structured into three core phases: tease; launch; sustain. 

The aim of the tease phase was to drive hype and mystery around Katy Perry’s upcoming collaboration with JET. 

We wanted to keep our audience on their toes and the edge of their seats. We utilized Katy Perry’s fan army to fuel the fire of speculation by leaking a mysterious sneak peek into the collaboration, without giving away too much of the track and TVC. 

Amplify and accelerate

For the launch phase, where we amplified the TVC across all digital channels to drive users to discover the track, we understood that audiences are super savvy. They can tell straight away if they’re being sold to, often within the first second, forcing them to tap or scroll away. 

So our aim was to capture attention first, then share our message. This is where our predefined creative and production elements shone, ensuring distinctiveness and consistency to help increase positive brand sentiment. 

We put the talent front and centre as planned, capturing 10 unique, social-first edits on set; facilitating a clear connection between the TVC and the first phase of the digital and social launch, while bringing JET’s audience closer to the action at Katy’s ‘home’. 

Our aim in sustaining the momentum of the launch was to drive talkability of Katy Perry and the ‘Did somebody say…’ platform, beyond the TVC. 

To further amplify the feeling of joy, we extended the campaign by creating 12 globally relatable, social-first scenarios across a five-day shoot. 

The scenarios depicted more of the everyday possibilities to create “doorbell moments” and drive home the message that JET is the answer to any ordering-in situation; from having too much washing up, to moving house, or simply running out of snacks. 

We also leveraged JET’s AR lens that helped bring the TVC to social in a fun and engaging way, using it to help fuel TikTok remakes of the ad and bringing it to the top of consumers’ minds in an entertaining way.

Fuelling global efficiency

We rolled out thousands of motion and static performance assets and accompanying copy for the global campaign, hero-ing Katy as well as the wide range of cuisines and meals available from JET’s app.

And we delivered a series of broader digital assets including social headers, GIFs for inclusion in CRM, and on-site assets. 

To effectively and efficiently create these in 21 different languages for 17 markets, we leveraged Lightspeed, our proprietary creative automation tool. 

Lightspeed combines a data feed containing all content (footage, images, copy, translations, logos), with a library of AfterEffects and HTML templates built based on the needs of different JET markets. The assets are delivered to our proprietary front end tool, allowing JET’s internal teams across each market to review, feedback on or approve each individual asset. 

Once signed off, Lightspeed plugs into various ad manager APIs, allowing assets to be set up based on the business needs of that market, all in all streamlining the process and enabling us to produce, deliver and launch thousands of creative assets in hours rather than weeks. 

Tasty campaign highlights

‘Did somebody say…’ featuring Katy Perry achieved incredible results across digital channels, driving 1.2 billion impressions globally and achieving above benchmark results across multiple brand lift studies, social listening and in-flight metrics for measures like ad recall, view through rate and message association.

Twitter dominated mentions throughout the whole campaign, accounting for 75% of the total. Sentiment was predominantly positive (59%) with only 13% negative mentions.

Our purpose-built, social-first creative drove conversation and global TOMA on TikTok’s ‘sound on’ environment, gaining an average (and higher than benchmarks) 7.5% uplift in ad recall across all markets, as well as an average 5.6% increase in brand association. 

Brand awareness shifted in most markets, with the Netherlands seeing a particularly high increase of 6.9% and 2.2% in Germany. We also secured an average view through rate of 24.8% across all markets.

To launch our new brand campaign featuring Katy Perry, we felt it was the perfect time to also launch TikTok across multiple markets. We focused on developing creative with DEPT® that we knew would resonate and drive cut-through on a platform like TikTok, putting Katy Perry and our brand front and centre with the perfect sound-on creative. We are really happy to see such impressive results, showing shifts in many different areas across brand association and awareness as well as above benchmark results across multiple different platforms

Richard Burgess, Global Principal for Brand Digital and Social Media at Just Eat Takeaway

Indigo AG

Reinventando el ciclo de vida de la agricultura

By 2050, there will be nearly 10 billion people on Earth, which is about three billion more mouths to feed than there were in 2010. Given the economic and environmental costs of current industrial agricultural practices and volatile weather conditions, one can’t help but wonder if we will be able to produce enough food to sustain our population in the future.

Recognizing this, Indigo AG wants to increase our planet’s capacity to produce food in a sustainable manner. The company leverages powerful microbiology, machine learning and digital technologies to make agriculture more productive, profitable, and sustainable.

Supporting a complex lifecycle

Indigo’s microbial seed treatment collection has the capacity to protect crops from abiotic stresses – from extreme temperatures and water scarcity, to nutrient-deficient soils. By increasing a plant’s resilience in tough environmental conditions and enhancing the use of resources such as water, the treatments have the potential to naturally improve yields and increase farm revenue. However, Indigo’s ambitions go way beyond seed development. The company is supporting farmers every step of the way from planting to crop harvest, delivery, and payment. DEPT® has played a role in helping to create the software which enables this complex lifecycle.

Supporting farmers every step of the way

Indigo marketplace

Indigo Marketplace helps growers navigate the grain market with confidence. It helps buyers access high-quality, identity-preserved crops that meet their specifications. Buyers on this platform are able to source grain with a range of characteristics (eg. protein content, milling quality, variety), and production practices (eg. organic, rain-fed, non-GM). Growers are able to access a suite of tools and services to support their grain marketing efforts. Transacting digitally, both growers and buyers can increase efficiency and access a larger market through Marketplace. 

DEPT® worked with the Indigo team to design and build the company’s Marketplace digital platform, which helps better connect farmers with buyers.

Indigo transport

Once Indigo Marketplace was in place, crops still needed to be transported from point A to point B. DEPT® helped Indigo build Indigo Transport to pair growers and grain buyers with carriers (trucking companies), for the efficient transport of grain. Growers can opt to leave the hassle of logistics to Indigo Transport while carriers experience a seamless and supported way of finding new loads.

Beginning with just the idea of building an ecosystem to help farmers ship grain more economically, the DEPT® team worked with Indigo to launch the minimum viable product (MVP) for Transport in just four months. Indigo worked with DEPT® to launch Transport with an app focused on owner-operated trucking companies, while continuing to conduct user interviews to learn about what was and wasn’t working.

A key learning when rolling out the MVP for owner-operators was that other personas outside of the initial set could use and get value from the system. As part of a 5-day design sprint led by DEPT®, several other critical personas were identified within the shipping ecosystem that could be supported by Indigo Transport, including dispatchers managing fleets of trucks, shippers managing other agricultural commodities that need to be delivered, and individual drivers delivering the necessary loads. To better serve a range of users, DEPT® worked with the Indigo team to build out the app to fit these different personas in the transport journey.

Today, growers can select to use transportation services when transacting grain on the Indigo Marketplace app. Should they choose this option, their shipment is displayed in the Transport app so that carriers can see the load opportunity. The Transport app includes portals for shippers to input their needs into the system, and the carrier app is geared towards those transporting grain.

Indigo also partnered with DEPT® to help create a custom solution for farmers to quickly and painlessly settle complex contracts. The teams worked to design custom back-office tools to support Indigo’s accounts receivable and accounts payable teams.

Supporting all of this is a powerful platform that orchestrates the logistics to make sure crops are delivered to the correct place, on time, and in a compliant manner. With Indigo Transport, carriers can expand their business opportunities through easier access to more loads, and farmers and shippers can deliver grain with more confidence.

Planning for the future

Indigo is continuously capturing data from fields around the world in order to research how current crops are performing given a variety of factors, such as drought, extreme heat, insects, poor soil, etc. This data comes from many sources, such as drone and satellite imagery, data directly from combines or from their own agronomists collecting results. All of this information is funnelled into a Machine Data Factory (MDF) that helps Indigo’s scientists have an overview of crop performance across the world, in addition to helping inform how to bring new products to the market.

The company needed to be able to track this data and easily visualise what was and wasn’t successful, while ensuring the privacy of the company’s customers. Our team of specialists assisted with building the front-end of this database, a user interface that allows employees to interact with the anonymised data. The users get details about any tests that were performed and the current status of a particular field. This allows Indigo scientists to easily see which experiments performed well and which didn’t on a global scale.

Results

From grain bidding to transport to payment for crops, DEPT® has supported Indigo to build multiple apps and platforms.

Within the first few months, Indigo Marketplace saw significant traction with thousands of growers and buyers utilising the platforms. In January 2019, Indigo Marketplace saw $4B in average daily bids over a 30-day period. In December 2019, average daily bids hit $51B over a 30-day period, a 1175% increase.

Today, at every step of the way, farmers have more options, processes are more efficient, and Indigo scientists have more information at their fingertips to help drive future innovations in agriculture that will be critical to feeding people for years to come.

Questions?

Managing Partner, Digital Products

Josh Porter

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